POV-Ray : Newsgroups : povray.binaries.animations : 3D game of life : Re: 3D game of life Server Time
26 Jun 2024 03:57:36 EDT (-0400)
  Re: 3D game of life  
From: Alain
Date: 2 May 2008 11:42:26
Message: <481b3662$1@news.povray.org>
milco2006 nous illumina en ce 2008/05/02 07:46 -->
> Thanks for the feed back. I can definitely implement the colour by age idea, in
> fact I have already written the code for a 2D version of the game.
> 
> With regards to trying to trying to get cells to fade in I am a little less sure
> of how to implement this in a way that doesn't involve creating great reims of
> code. You will notice if you look closely that in the blob version the cells
> are initially small and then grow to full size if they live to their second
> generation of life, however I wasn't terribly pleased with this effect so a
> more subtle fading would be nice. Any suggestions how to animate this?
> 
> I will post the code some time soon so that other people can have fun playing
> with it however I have one or two little tweaks to make first. Out of interest
> what do you think of the current rules? The animation I posted was done with
> 'birth' when surrounded by 6 cells and 'death' if less than three cells or more
> than 6 cells surrounded a given cell. This arrangment seemed to produce stable
> growth and death in my test situations but I am sure there are othe
> possibilities.
> 
> Malcolm
> 
If you implement colouring by age, then it would be simple to use the same to 
change the size of the cells, just adjust the radius by the gray value of the 
pigment. For the blob version, adjust the strenght by the same value. You may 
add some transmif or filter also dependent on the age of that cell.

-- 
Alain
-------------------------------------------------
Christian Science: Shit happening is all in your mind.


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