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Aarqon nous illumina en ce 2008/05/01 14:36 -->
> I see some pictures on the IRTC that took hours to render on powerful computers,
> yet I can render a scene with almost 200,000 objects in just a matter of minutes
> on an average computer. What is happening here?
>
>
Take your scene with about 1/10th the object count.
Use some complex layered textures.
Make them partialy transparent and add some variable reflection.
Add an interior block with ior, dispersion and color fading. Crank op
max_trace_level to 255 as you'll need that.
Add some blured reflection,... and refraction.
Turn on antialiasing: +am2 +a0.01 +r5
Now, your scene that rendered in minutes will render in hours, if not days.
And you don't have any isosurface nor parametric.
--
Alain
-------------------------------------------------
HAMMER: Originally employed as a weapon of war, the hammer nowadays is used as
a kind of divining rod to locate expensive bike parts not far from the object we
are trying to hit.
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