Warp napsal(a):
> Aarqon <aar### [at] gmail com> wrote:
>> I see some pictures on the IRTC that took hours to render on powerful computers,
>> yet I can render a scene with almost 200,000 objects in just a matter of minutes
>> on an average computer. What is happening here?
>
> Try defining transparency, reflection and refraction to those objects.
>
Dispersion will do perfectly (you can crank up the sample count).
Strong antialiasing also takes its time.
Blurred reflection is very intensive.
The slowest object in povray is a parametric surface but it is rarely used.
Complex isosurfaces (as Zeger mentioned) are common and may be very slow.
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