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"Woody" <nomail@nomail> wrote in message
news:web.4818ac948fad940b94e61a50@news.povray.org...
> How does one go about creating a Box\Cube\Environment Mapping. I realize I
> may
> be asking a very general question, but is there a specific method? I
> notice
> there isn't anything similar that can be used in the image_map keyword.
>
> Let's say I wanted the outside world reflected onto a cube made out of a
> mirror
> material? What about the same, except for a sphere?
>
> -Jeff
>
Hi Jeff,
You should be able to use uv_mapping to map an image_map to a box.
If you want a reflective object mirroring the environment you can use a
finish of 'reflection 1'. You can use the sky_sphere with an image_map to
display an image around the scene to provide something to reflect.
If you don't want to see the original image you can use a big sphere in
place of a sky_sphere with the no_image object modifier which will give you
the reflection without the image itself. If using a sphere in this way
you'll need to scale up the pigment containing the image_map.
Regards,
Chris B.
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