POV-Ray : Newsgroups : povray.off-topic : Help! : Re: Help! Server Time
7 Sep 2024 13:21:36 EDT (-0400)
  Re: Help!  
From: Darren New
Date: 28 Apr 2008 23:16:32
Message: <48169310$1@news.povray.org>
Patrick Elliott wrote:
> So nice an idea, so bad an execution, so dumb a set of specifications 

I think that pretty much sums up my involvement. Along with "hey, if you 
want people to do serious scripting, let the scripts actually deal with 
errors and such." I can understand it's all asynchronous and distributed 
and such, but at least tell me when something breaks. And at least let 
someone tell me it's OK to put restrictions on what they can do while 
they're (say) playing a game.

I did a board game where you could cheat if you saw the other guy's side 
(think "battleship"), and I spent more time dealing with bugs in the 
engine and making sure you weren't cheating than I did on the game logic 
*or* the artwork.

I was thinking of doing M.U.L.E. or something, but not being able to 
have people follow rules just ruled that out, along with not being able 
to (say) know when an object creation failed, or being able to reset the 
board.

Altho flying around and seeing 300 stores with absolutely nobody 
anywhere in sight was kind of creepy. Huge monuments to dead military 
relatives and such, with nobody there to even look... Creepy.

Great business idea. Sucky execution. I understand they now let you at 
least import geometry from geometry editors, just like every other game 
engine written in the last 15 years. :-)

   -- Franklin Pomeray

-- 
   Darren New / San Diego, CA, USA (PST)
     "That's pretty. Where's that?"
          "It's the Age of Channelwood."
     "We should go there on vacation some time."


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