Alain wrote:
> ... <snip>
>
> When I want to show axis, I create an axis object made of 3 long and
> thin cylinders, completely separated from the rest of the objects of the
> scene.
>
And the obvious added comment: writing this as a #declare'd union makes
it very easy to display them or not. eg.
#declare Axes = union {...}
then use either
object { Axes } // To display them
or
// object { Axes } // To hide them
-=- Larry -=-
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