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Sherry Shaw wrote:
> atomman wrote:
>
>>
>> How do I arrange object in space so that they form a plane which
>> normal wobbles
>> in a random fashion, while the objects them self still is connected
>> smoothly?
>>
>> the situations is a little bit like rendering spheres floating in a
>> wavy sea
>>
>
> I was just looking at http://www.f-lohmueller.de/pov_tut/pov__eng.htm in
> reference to the previous thread, and I think some of the material there
> might be similar to what you're looking for (especially tutorial number
> X, which involves using the trig functions to place spheres in wavy
> patterns).
>
> Hope this helps,
>
> --Sherry Shaw
>
Hmmm... I read atomman's question to mean he wants to use normals to
the plane to create "wobbles" or undulations and have the objects remain
in contact with these undulations. The problem is that normals don't
create real displacements to the surface, so the plane actually remains
a totally flat plane, it just has the visual appearance of
displacements. So I don't think he can do what he wants by simply using
normals and this will have to be approached differently -- isosurfaces
perhaps?
OTOH, maybe I'm the one misreading his question... ;-)
-=- Larry -=-
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