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en ce 2008/04/15 17:26 :) ->
> I applied a brushed aluminum texture created with the help of
> http://tag.povray.org/povQandT/languageQandT.html#blurredreflection to a box.
> It looks quite nice on the front face, but if I look at any other face of the
> box, the texture is all wonky. Are there any tricks for using a texture that
> depends on a stretched axis on multiple faces?
>
> Also, sometimes I find that the renderer completely hangs if I turn up the blur
> samples (originally it was at 40), I think it has to do with some CSG that I
> was playing with (try removing a chunk of the box from the bottom face).
>
have you tried using uv maping? It will wrap the texture around the box.
--
Alain
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Laughter is the shortest distance between two people.
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