POV-Ray : Newsgroups : povray.newusers : Textured faces : Re: Textured faces Server Time: 24 Jul 2008 08:42:25 GMT
  Re: Textured faces  
From: Warp
Date: 15 Apr 2008 23:17:20
Tom York <alpha [at] zubenelgenubi34spcom> wrote:
> It may be multiple self-reflection caused by the strongly perturbed normals

  A planar surface cannot reflect itself no matter how much you perturb
the normals.

  In theory a sufficiently perturbed normal may cause a reflected ray to
actually go inside the object, but I recall this problem having been fixed
some time in the past.

-- 
                                                          - Warp


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