POV-Ray : Newsgroups : povray.beta-test : Chasing down a radiosity bug : Chasing down a radiosity bug Server Time
28 Jul 2024 16:32:41 EDT (-0400)
  Chasing down a radiosity bug  
From: stbenge
Date: 11 Apr 2008 13:45:22
Message: <47ffa3b2@news.povray.org>
So,

I imported a mesh tree (from LightWave, through PoseRay), and attempted 
to render it with radiosity. Wouldn't you know it, there was that 
unfortunate bug resurfacing, causing certain polygons to render black 
with only a few light sparkles as a poor concession for such a great 
lack of result.

Tracking down the reason, I concluded that the main contributing factor 
was surely the application of a UV-mapped texture. Removal of said 
surface with the application of a cheap substitute brought radiosity 
back in full force. It's a quick fix which leaves me without the benefit 
of conforming UV-mapped textures.

POV-Ray 3.7b25
WinXP Home

Submitted for your consideration~

Sam


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