POV-Ray : Newsgroups : povray.general : broken glass : Re: broken glass Server Time
27 Sep 2024 21:59:27 EDT (-0400)
  Re: broken glass  
From: Alain
Date: 11 Apr 2008 13:24:28
Message: <47ff9ecc$1@news.povray.org>
kike nous apporta ses lumieres en ce 2008/04/10 05:03:
> Hi guys:
> 
> I've got a problem. I would like to simulate a broken glass in several stages. I
> mean, first the glass is hit so it goes moreless like this:
> http://www.alucare.co.uk/controlpanel/shoppics/Image/broken%20glass.JPG
> and then the glass is broken into pieces. I know moreless how to do the second
> stage.
> 
> But the first one is quite more difficult. I have tried by texturing a box with
> a crackled texture but no way. Then I have tried with an image_map, but again,
> no success. It looks too much like an image, you know what I mean. A third idea
> would be to divide the glass into pieces and to put them together (with a cgs
> for example). I havent tried this last one.
> 
> The question is: do you know about someone working in something similar?
> 
> thanks on advance.
> 
> 
Aparently, you want some kind of animation of the glass breaking apart. So, you 
already need to define your peices.
In that case, my aproach would be to start by creating all the pieces. Once the 
pieces are done, place them togheder in a planar configuration.

The bright lines are caused by a combination of total internal reflection and 
miltiple surface reflections between the edges of 2 adjacent pieces. Those 
surfaces are no less transparent than the original surfaces, in fact, they can 
be even MORE transparent as they are "new" surfaces without any grime nor 
scratches. If you want to give them a different texture, make it slightly more 
reflective.

-- 
Alain
-------------------------------------------------
Buy Land Now. It's Not Being Made Any More.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.