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> The reasons for wanting to see the source :
>
> 1 ) It's just WOW! I mean WOW!
Thanks!
> 2 ) I was interested to see what algorythm was used to generate the tinsel.
The tinsel is the only CSG on that scene, as the baubles are a Wings3D
objects. It's very tricky, as I created a spline in a loop, from one side to
the other, while using trace() to lay it on the y axis following the balls
profiles. Then I placed a bunch of simple objects following the spline.
> 3 ) It looks like the reflections are showing a kitchen area, and I wanted
> to know if was it a plane or a model.
That's a sphere using a HDRI, the kitchen one from Paul Debevec.
> Hope thats enough. Obviously you wouldn't have to release the source to
> answer my questions.
Are you sure? ;) ...I feel it's easier for me to show you the dirty code,
rather than to try to explain how it works. I will clean a bit the files,
add some comments and publish a zip on my site... real soon, I promise.
--
Jaime
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