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Invisible wrote:
> Well, in fairness, CG *is* in inherantly math-intensive field.
Not really. It's more a massively-parallelizable field. :-) Each
individual step (unless you're simulating QED) is pretty simplistic. You
just have to do it 23 gazillion times.
Just like the real world. :-)
--
Darren New / San Diego, CA, USA (PST)
"That's pretty. Where's that?"
"It's the Age of Channelwood."
"We should go there on vacation some time."
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