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Chambers wrote:
> It boggles the mind, doesn't it? That we've spent fourty years
> discovering the necessity of features that Simula had, but were
> considered too advanced for the time?
I'd comment on that, but the link doesn't appear to work...
> Kind of like how many algorithms in CG were actually written about in
> the 70s, but computers were too slow to implement them realtime until now.
Well, in fairness, CG *is* in inherantly math-intensive field.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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