POV-Ray : Newsgroups : povray.binaries.images : Isosurface City revistied (WIP-maybe) : Re: Isosurface City revistied (WIP-maybe) Server Time
29 May 2024 05:52:59 EDT (-0400)
  Re: Isosurface City revistied (WIP-maybe)  
From: Sven Littkowski
Date: 6 Apr 2008 21:46:54
Message: <47f97d0e@news.povray.org>
Hmm... The house shapes are okay, but the windows are looking like holes in 
the fassade. Better to enlarge the windows quite more, so that they nearly 
bordering each other. That would give a glassy fassade similar to a 
skyscraper.

Otherwise I like your great concept, Tek. Go ahead!

In fact, I might even use it for a town on the surface of a huge starship 
("Space Carier")...



"Tek" <tek### [at] evilsuperbraincom> schrieb im Newsbeitrag 
news:47e997a1@news.povray.org...
> Some time ago (way back in 2002) I had a play with using the crackle 
> pigment in an isosurface to create a city, the results of which can be 
> seen here: 
>
http://evilsuperbrain.com/gallery/misc/inc.php?file=gallery.php&bgID=-1&filter=cracklecity
>
> I decided to revisit that concept because I just noticed how interesting 
> crackle metric 1 form <-1,0,1> looks, and this is what I came up with!
>
> It makes a more interesting looking city IMO. The roads look a bit wierd 
> at the moment (but still better than previous roads). Hopefully with a bit 
> of work on texturing I can get something that's completely procedural but 
> looks pretty realistic!
>
> Comments & suggestions appreciated!
>
> -- 
> Tek
> http://evilsuperbrain.com
>
>
>


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