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Maybe Linux is freaking out about the division by zero
warnings?
** revisions to remove warnings
** in file "galleon.inc"
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** replace lines 141 - 145 with
[0.0 color col]
[0.1 color col]
[0.5 color col2]
[0.9 color col]
[1.0 color col}
** explanation: RGB expects vector literal, color doesn't
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** replace line 1855 with
#if (h_num=0) #local k=999999999; #else #local k = 1/h_num; #end
** explanation: remove division by zero error
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** replace lines 2114 - 2135 with
// The lower cross beam for stern is broken... notice that the
distance of
// this beam below the platform is controlled by "overlap.x*2.5"
#local TEMP_REVISION = cylinder {<0,0,cross_pole_l/2>,
<0,0,-cross_pole_l/2>,
base_pole_r*beam_crosspole_radius_factor};
// main cross beam
#if (show_decay > 0)
#local TEMP_REVISION = union {
object {TEMP_REVISION}
object {m_dripping_cylinder(base_pole_r*
beam_crosspole_radius_factor*beam_deposit_level,
cross_pole_l)
rotate 90*y}};
#end
// Original plan is to cut the stern cross pole, Cut the center
beam as well
#if (special != bm_is_bow_beam)
#local TEMP_REVISION = difference {
object{TEMP_REVISION}
object{galleon_cut_cross_beam
translate
<-0.02,0,-(1-bm_stern_cross_beam_z)*(cross_pole_l/2)>}};
#end
object{TEMP_REVISION translate
<base_cross_pole_x,base_cross_pole_y,0>}
#undef TEMP_REVISION
** explanation: don't create a single object CSG
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** replace line 2823 with
#local TEMP_REVISION =
** replace line 2885 with
}; // difference
** replace line 2892 with
#if (hull = hrm_is_top_hull) #local TEMP_REVISION =
union{object{TEMP_REVISION}
** replace line 2898 with
}};
** replace line 2900 with
#if (show_decay > 0) #local TEMP_REVISION =
union{object{TEMP_REVISION}
** replace line 2906 with
}};
** replace line 2911 with
object {TEMP_REVISION texture { t_galleon_hull_rail }
** explanation: don't create a single object CSG
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