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> Thanks for trying, Vincent. Can anybody else figure it out? Perhaps Mr.
> Yip is
> still out there...
1. Render base_terrain_v2.pov with the command line
+W1280 +H1024 +FN +A0.3 +R3
This will create a PNG for the height_field.
2. Move base_terrain_v2.png to where you want it, (688k)
3. Modify terrain.inc to refer the height_field path...
(Line 216 - 223), only the png portion really matters,
but make sure to move terrain_file into the #ifdef
so it doesn't raise an error. Like this...
#declare base_terrain = height_field {
#ifdef (USE_PNG_HF)
png "full file path\base_terrain_v2.png"
#else
sys terrain_file
#end
4. Render povcomp.pov with the command line
+W960 +H1280 +FN +A0.4 +R3 +WL0 Declare=USE_HIGHRES_HF=1
Declare=USE_PNG_HF=1
This should render the final image.
Eventually.
It's really, really slow.
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