|
![](/i/fill.gif) |
Maxime Marrow wrote:
> isosurface{
> function { s(d1(x, y, z), d2(x, y, z), d3(x, y, z)) }
> contained_by { box{ -1.1, 1.1 } }
> max_gradient 7
> This scene renders for about 22 seconds on my computer in 640x480
> resolution without anti-aliasing, which is pretty quick for me. If you
> want lower/higher bumps adjust k. If you want more/less bumps adjust p.
The scene is slow even with a plain box { }
So I was hoping for a solution that would operate on mesh
Post a reply to this message
|
![](/i/fill.gif) |