POV-Ray : Newsgroups : povray.general : deformed box : Re: deformed box Server Time
30 Jul 2024 22:21:39 EDT (-0400)
  Re: deformed box  
From: RafaƂ Maj
Date: 31 Mar 2008 13:25:50
Message: <47f12cae@news.povray.org>
Maxime Marrow wrote:

> isosurface{
>   function { s(d1(x, y, z), d2(x, y, z), d3(x, y, z)) }
>   contained_by { box{ -1.1, 1.1 } }
>   max_gradient 7

> This scene renders for about 22 seconds on my computer in 640x480
> resolution without anti-aliasing, which is pretty quick for me. If you
> want lower/higher bumps adjust k. If you want more/less bumps adjust p.

The scene is slow even with a plain box { } 

So I was hoping for a solution that would operate on mesh


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