POV-Ray : Newsgroups : povray.general : deformed box : Re: deformed box Server Time: 24 Jul 2008 13:54:20 GMT
  Re: deformed box  
From: Warp
Date: 31 Mar 2008 05:13:38
Nicolas Alvarez <nicolas.alvarez [at] gmailisthebestcom> wrote:
> Deforming actual shape = isosurface.

> I think it would be a lot faster to use 6 isosurface "planes" than an 
> actual box (intersection of planes in a single isosurface).

  And I think it will be 100 times faster to use 6 heightfields instead
of 6 isosurfaces. The heightfields can be created using the same function
as the isosurfaces.

-- 
                                                          - Warp


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