Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> Deforming actual shape = isosurface.
> I think it would be a lot faster to use 6 isosurface "planes" than an
> actual box (intersection of planes in a single isosurface).
And I think it will be 100 times faster to use 6 heightfields instead
of 6 isosurfaces. The heightfields can be created using the same function
as the isosurfaces.
--
- Warp
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