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"John VanSickle" <evi### [at] hotmailcom> wrote in message
news:47ed0d36@news.povray.org...
> Zeger Knaepen wrote:
>> I believe I already mentioned it a while ago on povray.general, but this
>> might be a better place. What I would like to see in POV-Ray 4 is the
>> possibility to define more than one scene in one POV-file with the
>> possibility to "layer" your scenes, meaning: use one scene as background for
>> the second, and so on. This way, the problem mentioned in "Lighting problem
>> at extreme distances" (povray.general) could be solved by using one scene for
>> the astronomical objects, planets and sun, and another for the smaller
>> objects, like spaceships, with the first scene as background for the second.
>> It would also be a lot easier this way to add a HUD to your image: just
>> create a HUD-scene (very easy to do with a orthographic camera) and use the
>> original scene as background. Or lensflares.
>
> I would simply make the distance limits a user-alterable value instead of
> something written directly in the code. The other items can be done by
> modeling the scene to produce the desired results, often without terrible
> difficulty. I make most of my subtitles by simply placing text in the right
> way, relative to the camera (although I could also do it with a
> post-processing render).
That's how you would do things now, but I believe being able to define more than
one scene is a much cleaner, easier and much more versatile solution.
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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