POV-Ray : Newsgroups : povray.pov4.discussion.general : Feature Request: Multiple scenes in one POV-file : Re: Feature Request: Multiple scenes in one POV-file Server Time
5 May 2024 13:41:07 EDT (-0400)
  Re: Feature Request: Multiple scenes in one POV-file  
From: Zeger Knaepen
Date: 28 Mar 2008 19:37:04
Message: <47ed8f30$1@news.povray.org>
"John VanSickle" <evi### [at] hotmailcom> wrote in message 
news:47ed0d36@news.povray.org...
> Zeger Knaepen wrote:
>> I believe I already mentioned it a while ago on povray.general, but this 
>> might be a better place.  What I would like to see in POV-Ray 4 is the 
>> possibility to define more than one scene in one POV-file with the 
>> possibility to "layer" your scenes, meaning: use one scene as background for 
>> the second, and so on.  This way, the problem mentioned in "Lighting problem 
>> at extreme distances" (povray.general) could be solved by using one scene for 
>> the astronomical objects, planets and sun, and another for the smaller 
>> objects, like spaceships, with the first scene as background for the second.
>> It would also be a lot easier this way to add a HUD to your image: just 
>> create a HUD-scene (very easy to do with a orthographic camera) and use the 
>> original scene as background.  Or lensflares.
>
> I would simply make the distance limits a user-alterable value instead of 
> something written directly in the code.  The other items can be done by 
> modeling the scene to produce the desired results, often without terrible 
> difficulty.  I make most of my subtitles by simply placing text in the right 
> way, relative to the camera (although I could also do it with a 
> post-processing render).

That's how you would do things now, but I believe being able to define more than 
one scene is a much cleaner, easier and much more versatile solution.

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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