William Tracy <wtr### [at] calpoly edu> wrote:
> Scanline rendering renders every object in the scene one at a time,
Most high-end renderers probably have bounding box optimizations not
asimilar to what POV-Ray uses and thus are faster then a naive scanline
rendering implementation. However, I was mostly comparing POV-Ray to
OpenGL which has no such thing (at least not builtin).
--
- Warp
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