POV-Ray : Newsgroups : povray.general : quicker render alternatives to povray : Re: quicker render alternatives to povray Server Time
31 Jul 2024 04:20:13 EDT (-0400)
  Re: quicker render alternatives to povray  
From: Nicolas George
Date: 27 Mar 2008 03:10:02
Message: <47eb565a$1@news.povray.org>
William Tracy  wrote in message <47eaee70$1@news.povray.org>:
> A raytracer will go to that pixel, and only render the closest object 
> for that pixel.

Tu find the closest object for a pixel, it is necessary to compute the
intersection of the light ray with all objects in the scene, so raw
ray-tracing will definitely not gain time with that regard. To gain time, it
is necessary to use techniques of elimination, using some sort of
hierarchical bounding boxes for example.

I would not be surprised if modern implementations of OpenGL also had
techniques to prune irrelevant objects.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.