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Sherry Shaw wrote:
> Mike Williams wrote:
>> If you're going to be combining nearby objects (such as a spaceship)
>> and astronomical objects (such as Sedna) in the same scene, you may
>> need to break the scaling.
>>
>
> I wonder if it might be possible to break the scaling in such a way as
> to have one's cake and eat it too...? What just occurred to me was the
> sample "Desk" scene, which is rendered as a three-frame animation in
> order to create a recursive image in the photo on the desk. For example:
>
> Write the scene as a two-frame animation. When frame_number = 0, render
> only the very distant objects, with one POV unit = a very big number.
> When frame_number = 1, render the closer objects with one POV unit = a
> smaller number; use the output from the first frame as an image_map
> applied to a plane or box in the background of the second frame.
>
> By putting actual, legitimate scaling factors into your code, you can
> therefore argue that you haven't "broken" the scale at all, but merely
> dragged it, kicking and screaming, into the real world.
>
> I think this would work, but I've just barely finished my first cup of
> coffee... ;)
>
> --Sherry Shaw
>
>
I agree, Sherry. IIRC I posted an image here a few years ago using the
same technique. Mine was a monitor showing a monitor showing a monitor
etc etc.
BTW How was the coffee?
John
--
I will be brief but not nearly so brief as Salvador Dali, who gave the
world's shortest speech. He said, "I will be so brief I am already
finished," then he sat down.
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