POV-Ray : Newsgroups : povray.general : Lighting problem at extreme distances : Re: Lighting problem at extreme distances Server Time
31 Jul 2024 04:28:01 EDT (-0400)
  Re: Lighting problem at extreme distances  
From: Doctor John
Date: 26 Mar 2008 15:09:01
Message: <47eaad5d$1@news.povray.org>
Sherry Shaw wrote:
> Mike Williams wrote:
>> If you're going to be combining nearby objects (such as a spaceship)
>> and astronomical objects (such as Sedna) in the same scene, you may
>> need to break the scaling.
>>
> 
> I wonder if it might be possible to break the scaling in such a way as
> to have one's cake and eat it too...?  What just occurred to me was the
> sample "Desk" scene, which is rendered as a three-frame animation in
> order to create a recursive image in the photo on the desk.  For example:
> 
> Write the scene as a two-frame animation.  When frame_number = 0, render
> only the very distant objects, with one POV unit = a very big number.
> When frame_number = 1, render the closer objects with one POV unit = a
> smaller number; use the output from the first frame as an image_map
> applied to a plane or box in the background of the second frame.
> 
> By putting actual, legitimate scaling factors into your code, you can
> therefore argue that you haven't "broken" the scale at all, but merely
> dragged it, kicking and screaming, into the real world.
> 
> I think this would work, but I've just barely finished my first cup of
> coffee...  ;)
> 
> --Sherry Shaw
> 
> 
I agree, Sherry. IIRC I posted an image here a few years ago using the
same technique. Mine was a monitor showing a monitor showing a monitor
etc etc.
BTW How was the coffee?

John

-- 
I will be brief but not nearly so brief as Salvador Dali, who gave the
world's shortest speech. He said, "I will be so brief I am already
finished," then he sat down.


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