POV-Ray : Newsgroups : povray.binaries.images : Isosurface City revistied (WIP-maybe) : Re: Isosurface City revistied (WIP-maybe) Server Time
15 May 2024 02:17:41 EDT (-0400)
  Re: Isosurface City revistied (WIP-maybe)  
From: Nekar Xenos
Date: 26 Mar 2008 03:22:48
Message: <47ea07d8$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:47ea0716$1@news.povray.org...
> "Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message 
> news:47e9ad6d$1@news.povray.org...
>>
>> What the... That is an isosurface?!
>
> Oh yes.
>
>> Also, huge isosurface *and* radiosity? How long did that beast take to 
>> render? :)
>
> 35 minutes on an averagely powerful PC!
>
> What it actually is is a series of isosurfaces, each representing a 
> "slice" of the pattern with different thresholds, hence the buildings are 
> made out of segments that are thinner at the top. I could do it as a 
> single isosurface using lots of min & max but it would be much slower.
>
That sounds so much easier than I first imagined

-- 
-Nekar Xenos-


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