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Tek escribió:
> Some time ago (way back in 2002) I had a play with using the crackle pigment
> in an isosurface to create a city, the results of which can be seen here:
>
http://evilsuperbrain.com/gallery/misc/inc.php?file=gallery.php&bgID=-1&filter=cracklecity
>
> I decided to revisit that concept because I just noticed how interesting
> crackle metric 1 form <-1,0,1> looks, and this is what I came up with!
>
> It makes a more interesting looking city IMO. The roads look a bit wierd at
> the moment (but still better than previous roads). Hopefully with a bit of
> work on texturing I can get something that's completely procedural but looks
> pretty realistic!
>
> Comments & suggestions appreciated!
What the... That is an isosurface?!
Also, huge isosurface *and* radiosity? How long did that beast take to
render? :)
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