POV-Ray : Newsgroups : povray.binaries.images : Isosurface City revistied (WIP-maybe) : Re: Isosurface City revistied (WIP-maybe) Server Time
4 Nov 2024 20:14:14 EST (-0500)
  Re: Isosurface City revistied (WIP-maybe)  
From: Nicolas Alvarez
Date: 25 Mar 2008 20:57:01
Message: <47e9ad6d$1@news.povray.org>
Tek escribió:
> Some time ago (way back in 2002) I had a play with using the crackle pigment 
> in an isosurface to create a city, the results of which can be seen here: 
>
http://evilsuperbrain.com/gallery/misc/inc.php?file=gallery.php&bgID=-1&filter=cracklecity
> 
> I decided to revisit that concept because I just noticed how interesting 
> crackle metric 1 form <-1,0,1> looks, and this is what I came up with!
> 
> It makes a more interesting looking city IMO. The roads look a bit wierd at 
> the moment (but still better than previous roads). Hopefully with a bit of 
> work on texturing I can get something that's completely procedural but looks 
> pretty realistic!
> 
> Comments & suggestions appreciated!

What the... That is an isosurface?!

Also, huge isosurface *and* radiosity? How long did that beast take to 
render? :)


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