POV-Ray : Newsgroups : povray.general : Tent object : Re: Tent object Server Time
30 Jul 2024 22:25:18 EDT (-0400)
  Re: Tent object  
From: Chris B
Date: 25 Mar 2008 13:21:56
Message: <47e942c4@news.povray.org>
"Cerambycideh" <nomail@nomail> wrote in message 
news:web.47e938cf496570ec800e16f70@news.povray.org...
> Thanks Chris and Steven,
>   These are good ideas.  Chris, the tents you posted look great and I 
> could
> definitely use this!  The reason I thought the waving canvas effect would 
> be
> more complicated than I wanted to tackle was that this would occur at the
> bottom while the canvas at the top would be taught. So the waves would 
> dampen
> with height.  In any case, the event tents images you posted look like 
> what I'm
> looking for.  Thanks to both of you for your help!
>  - Cerambycideh
>

I've posted a scene file and the corresponding 'design' file on 
povray.binaries.scene-files.
The 'design' file contains the pattern embossed on the different surfaces. 
You could simplify this down to a single colour if you want. If you want a 
different pattern on each of the 3 polyhedrons you can use 3 copies of the 
file and include the appropriate file before each 'Labeller' call. You can 
apply a different normal to each of the 3 objects too. To get waves that 
dampen with height you may want to define a normal_map for the sides of the 
tent.

To use this object in a scene you're likely to have to scale it up a fair 
bit. At the moment the object goes from y=0 to y=0.023, with a base centred 
at the origin. I'd guess you'll probably have to scale it by about 140 if 
you're working to a scale of 1 unit = 1 metre.

Regards,
Chris B.


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