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"Cerambycideh" <nomail@nomail> wrote in message
news:web.47e938cf496570ec800e16f70@news.povray.org...
> Thanks Chris and Steven,
> These are good ideas. Chris, the tents you posted look great and I
> could
> definitely use this! The reason I thought the waving canvas effect would
> be
> more complicated than I wanted to tackle was that this would occur at the
> bottom while the canvas at the top would be taught. So the waves would
> dampen
> with height. In any case, the event tents images you posted look like
> what I'm
> looking for. Thanks to both of you for your help!
> - Cerambycideh
>
I've posted a scene file and the corresponding 'design' file on
povray.binaries.scene-files.
The 'design' file contains the pattern embossed on the different surfaces.
You could simplify this down to a single colour if you want. If you want a
different pattern on each of the 3 polyhedrons you can use 3 copies of the
file and include the appropriate file before each 'Labeller' call. You can
apply a different normal to each of the 3 objects too. To get waves that
dampen with height you may want to define a normal_map for the sides of the
tent.
To use this object in a scene you're likely to have to scale it up a fair
bit. At the moment the object goes from y=0 to y=0.023, with a base centred
at the origin. I'd guess you'll probably have to scale it by about 140 if
you're working to a scale of 1 unit = 1 metre.
Regards,
Chris B.
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