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"Stephen" <mcavoysAT@aolDOTcom> wrote in message
news:44aiu31dkn8dj4lb0mmk16vs02qge2lobu@4ax.com...
> On Tue, 25 Mar 2008 10:52:29 EST, "Cerambycideh" <nomail@nomail>
> wrote:
>
>>Thanks for the reply, Chris. I don't need the event tent to be too
>>realistic,
Glad you said that :-)
>>but would like it to be better than a stacked cube and pyramid. I don't
>>need
>>folds around the openings, I'll just difference out a doorway. The folds I
>>was
>>thinking of are just the 'waves' in the canvas near the bottom of tents.
>>I'll
>>have a look at the tool you mention to see if it can generate this.
I've posted a couple of images that I did by quickly playing around with the
Labeller macro on povray.binaries.images (See 'Event' Tent Ideas). If they
come anywhere close to what you want I can post the settings and the design
file so you can play about with them (you'll also need the Labeller download
I mentioned before).
>> I figured
>>somone must have seen or used a large-tent object before. If I can't find
>>anything and end up creating this from scratch I'll be sure to post it for
>>future users.
>> Thanks.
>>
>
> If that is all you want then "normals" in the texture might be a quick
> and easy way for you to do it. In the docs look at the phase,
> tutorial. It is for an animation but the principle can be applied to
> stills.
> --
>
> Regards
> Stephen
The images I posted use a simple 'wrinkles' normal, but, as Stephen says,
you should be able to adjust that to achieve the sort of folds you're after.
Regards,
Chris B.
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