POV-Ray : Newsgroups : povray.general : Lighting problem at extreme distances : Re: Lighting problem at extreme distances Server Time
30 Jul 2024 22:14:11 EDT (-0400)
  Re: Lighting problem at extreme distances  
From: Thorsten Froehlich
Date: 25 Mar 2008 06:22:03
Message: <47e8e05b$1@news.povray.org>
Nekar Xenos wrote:

> news:47e7f1fc$1@news.povray.org...
>> High!
>>
>> Once more with my long-cherished Solar System project... originally I 
>> equalled 1 POV unit = 1 km - which pretty soon turned out to be 
>> unfeasible, as the Sun is several times farther even from Mercury than 
>> PoV-Ray's epsilon value would allow it to be rendered correctly, let alone 
>> the other celestial bodies in the Solar System.
>>
>> So I introduced a scale value, based on the aphelion (furthest point of 
>> orbit from the Sun) of trans-Kuiper Belt object Sedna, and adjusted it 
>> dynamically to the distance between camera and the Sun (or any other 
>> body):
>>
> 
> I hope future versions of Pov-Ray will fix this problem. A lot of Povers 
> love doing astronomical stuff =)

This is not a POV-Ray problem, it is a hardware limitation as has been 
explained countless of times over the decades...

	Thorsten


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.