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"Christian Froeschlin" <chr### [at] chrfr de> wrote in message
news:47e81d82@news.povray.org...
> Chambers wrote:
>
>> In reviewing that thread (which was fun while we did it :) ), I think the
>> biggest problem was that the changes posted were too tame.
>
> Actually, I think the biggest problem was that the scene got
> too complex too early. Quickly grabbing the scene, making a
> small modification, and reposting the new version is only
> possible when the render time stays short (there could be
> a progression of ping pong phases from basic design over
> more complex geometry to texturing and finally lighting).
>
> Also, it may be better to exclude additions of external files
> such as mesh objects, which make the scene unwieldy and parts of
> the scene no longer editable in a practical manner for most users.
Al,ost like the short code contest?
I see the slow rendering media scene I posted now was a bit of a problem.
Maybe we should choose a benchmark scene from Pov Ray's standard scenes. The
scene posted shouldn't render longer than the benchmark scene.
--
-Nekar Xenos-
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