|
![](/i/fill.gif) |
Nicolas Alvarez escribió:
> Warp escribió:
>> If that is indeed the reason, then there's little one can do about it.
>
> ...other than heavily modifying POV-Ray to use arbitrary precision
> floating-point numbers, like with the MPFR library. Would be slow as
> hell though :)
Hmm... Looks like there are some C++ wrappers around MPFR that would
make it quite simpler. And when I say simpler, I mean that in many
cases, replacing 'double' with 'mpfr_class' would be all (who said
operator overloading was bad?)
Post a reply to this message
|
![](/i/fill.gif) |