POV-Ray : Newsgroups : povray.general : Lighting problem at extreme distances : Re: Lighting problem at extreme distances Server Time
30 Jul 2024 22:18:26 EDT (-0400)
  Re: Lighting problem at extreme distances  
From: Nicolas Alvarez
Date: 24 Mar 2008 23:48:51
Message: <47e88433$1@news.povray.org>
Nicolas Alvarez escribió:
> Warp escribió:
>>   If that is indeed the reason, then there's little one can do about it.
> 
> ...other than heavily modifying POV-Ray to use arbitrary precision 
> floating-point numbers, like with the MPFR library. Would be slow as 
> hell though :)

Hmm... Looks like there are some C++ wrappers around MPFR that would 
make it quite simpler. And when I say simpler, I mean that in many 
cases, replacing 'double' with 'mpfr_class' would be all (who said 
operator overloading was bad?)


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