Maxime Marrow wrote:
> Consider the following POV-Ray code:
>
> #include "functions.inc"
>
> background{1}
>
> camera {
> location 1.5
> look_at 0
> }
>
> isosurface{
> function { f_noise3d(3*x, 3*y, 3*z) - 1/2 }
>
> max_gradient 4
>
> hollow
> pigment { rgbf 1 }
>
> interior{
> media{
> intervals 100
> absorption 1
> }
> }
> }
>
> What is the reason for the black spots and is there a way to avoid them?
It looks like something that is *designed* to have black spots.
Regards,
John
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