Consider the following POV-Ray code:
#include "functions.inc"
background{1}
camera {
location 1.5
look_at 0
}
isosurface{
function { f_noise3d(3*x, 3*y, 3*z) - 1/2 }
max_gradient 4
hollow
pigment { rgbf 1 }
interior{
media{
intervals 100
absorption 1
}
}
}
What is the reason for the black spots and is there a way to avoid them?
Thank you,
Maxime
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