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William Tracy wrote:
> Wow, I like that.
I concur.
Something that I only learned after a lot of fiddling: Povray can build
heightfields from textures generated procedurally in-memory. I can
actually save parse time that way if the texture is detailed (large
images take a while to load from disk).
Something like so:
height_field {
function 400, 400 { fn_pattern(x, y, 0)}
}
--
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu
When you expect to live another two hundred years, you behave
differently from when you expect to live only twenty.
-- Kim Stanley Robinson, _Red Mars_
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