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Chambers wrote:
> I absolutely loved it :)
>
> And speaking of Pixar, I read recently that Cars was entirely raytraced :)
The Reyes renderer was extended to shade things using ray tracing.
According to the docs at graphics.pixar.com, they used ray-tracing to do
accurate reflections and ambient occlusion.
However, a reflected ray is only tested against objects within a certain
distance; if nothing intersects within that range, then the ray is fed
into the environment map and the results are taken from there.
The folks at Pixar do appreciate ray-tracing's elegance and capacity for
accurate reflections and refractions,
*BUT*
the ray-tracing algorithm requires that all of the scene geometry exist
in memory all at once. For Pixar's recent work this is likely
impossible on current machines; the stadium of cars in Cars probably had
many millions of scene-level objects.
Regards,
John
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