POV-Ray : Newsgroups : povray.off-topic : C++ structuring help.... : Re: C++ structuring help.... Server Time
10 Oct 2024 17:17:59 EDT (-0400)
  Re: C++ structuring help....  
From: stbenge
Date: 21 Mar 2008 00:33:12
Message: <47e34898@news.povray.org>
Warp wrote:
> stbenge <stb### [at] hotmailcom> wrote:
>> A simple (tile based) level editor is my current project. Already, I 
>> have about two dozen global variables. It's getting messy, and I'm 
>> having to rewrite code to handle, say, foreground tile editing as 
>> opposed to background tile editing.
> 
>   High-quality object-oriented design is far, far from trivial to do.
> It requires years of OOD and OO programming experience, and even then
> it usually requires several iterations of design-use-redesign.
> 
>   Making a good, encapsulated, abstract, flexible and reusable graphical
> editor is a rather difficult tasks of OOD in general (regardless of the
> programming language used) and C++ programming in particular. I know this
> because I have been working on exactly such a thing as my payjob.

Thanks, I feel both better and worse.

>   You are on the right track, though: Global variables should and can
> be avoided (there are very few exceptions to this rule, of which eg.
> std::cout is a good example (I consider std::cout to be a "global" variable
> even though it's inside a namespace), where practicality compensates
> globality more than enough), and clean abstract designs should be preferred.
> 

I'll just have to take baby steps and see what I learn. Thanks!

Sam


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.