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> And another one. This time a 2-D grid of reflection blur effects.
>
> The rows are different amounts of blur - 0.0 (none) at the top, down to
> 0.5 (quite a lot) at the bottom.
>
> The columns are the different types of falloff between burry in the
> middle, and sharp at the edge.
>
> Linear - the angle of viewing linearly maps to the amount of blurriness.
> a^2 - Angle squared; steeper drop off "sharp" at the edge
> tan(a)^2 - Sharper again
> tan(a)^3 - Sharper still
> Constant - No drop off at all. The standard blurry technique.
>
> Comments? Suggestions?
Your image was too big, and your newsreader split it in two messages. I
don't know how to merge them... First message shows half the image,
second message shows lots of random letters.
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