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> If you want the whole object to have the same texture on all its
> surfaces, you can write it like this, with the texture applied to the
> whole difference:
Or, just specify cutaway_textures in the difference, which is
useful when the base object is itself composed of multiple parts
and does not have a uniform texture.
Of course, this just solves the black texture, to actually
see something like a hole, move the camera up a bit ;)
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