|
![](/i/fill.gif) |
Rahul wrote:
> BTW, I'm pleasantly surprised to see that many other posters actually thought
> raytracing might be the *fastest* option around!
Scanline rendering starts with a blank screen, then draws shapes one
polygon at a time. Its speed tends to be limited by the number of shapes
it has to draw, so the many spheres scene is basically the worst-case
for scanline.
Raytracing draws a screen one pixel at a time, regardless of how many
shapes there are. Its speed is more complicated, but is usually limited
by a combination of resolution (number of pixels it has to draw) and the
number of recursive calls it has to make (shadows and reflections).
BTW, random thought--have you tried making all the light sources shadowless?
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
You can never go back. Free Mars.
-- Kim Stanley Robinson, _Green Mars_
Post a reply to this message
|
![](/i/fill.gif) |