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Warp escribió:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> In fact, I think if preview is off, it only needs width*2 memory (plus
>> width*something used by libpng), not width*height.
>
> I believe pov3.6 and earlier wrote each rendered scanline to the
> image file and then dropped it. Thus it required memory only for one
> scanline at a time, which allowed rendering enormous images even in
> computers with a small amount of memory.
It definitely needs *two* scanlines, not one. Antialiasing requires
comparing the pixel color with the one above ;) I remember seeing that
in the code.
I just didn't know if somewhere *else* in the code, POV kept the whole
image in memory. Thanks for confirming it doesn't.
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