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Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> In fact, I think if preview is off, it only needs width*2 memory (plus
> width*something used by libpng), not width*height.
I believe pov3.6 and earlier wrote each rendered scanline to the
image file and then dropped it. Thus it required memory only for one
scanline at a time, which allowed rendering enormous images even in
computers with a small amount of memory.
In pov3.7, because of the distributed rendering, things have changed
a bit: There are no individual scanlines anylonger. I don't really know
if the entire image is now kept in memory (when there's no preview) or not.
Chris or Thorsten would be much more qualified to answer this.
--
- Warp
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