"Rahul" wrote in message
<web.47dd807ac23a6d959eba08c0@news.povray.org>:
> My scene is basically nothing more than a large number of spheres(of different
> sizes and colors) Povray works great for me for rendering an excellent high
> quality final output.
>
> Unfortunately there are parts in my development cycle where I need a faster
> render. Low quality acceptable. Are there any options people would recommend?
Do your sphere intersect?
If they do not, handling the hidden surfaces is pretty easy: the nearest is
in front of the farthest.
One possible solution would be to generate a SVG file, with radial gradients
to simulate lightning and specular light, sorting the spheres upon the
distance to the camera. Then let Inkscape or anything similar rasterize it.
> I dont even need the full ammunition of a raytracer. But something that could
> act on a similar-to-povray file would be ideal. (or something that a povray
> ...pov file could easily be parsed into)
You said your POV file was itself generated: I would recommend to use the
data that was used to generate it instead of re-parsing it.
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