POV-Ray : Newsgroups : povray.general : quicker render alternatives to povray : Re: quicker render alternatives to povray Server Time
31 Jul 2024 04:18:20 EDT (-0400)
  Re: quicker render alternatives to povray  
From: Nicolas George
Date: 17 Mar 2008 10:54:33
Message: <47de9439$1@news.povray.org>
"Rahul"  wrote in message
<web.47dd807ac23a6d959eba08c0@news.povray.org>:
> My scene is basically nothing more than a large number of spheres(of different
> sizes and colors) Povray works great for me for rendering an excellent high
> quality final output.
> 
> Unfortunately there are parts in my development cycle where I need a faster
> render. Low quality acceptable. Are there any options people would recommend?

Do your sphere intersect?

If they do not, handling the hidden surfaces is pretty easy: the nearest is
in front of the farthest.

One possible solution would be to generate a SVG file, with radial gradients
to simulate lightning and specular light, sorting the spheres upon the
distance to the camera. Then let Inkscape or anything similar rasterize it.

> I dont even need the full ammunition of a raytracer. But something that could
> act on  a similar-to-povray file would be ideal. (or something that a povray
> ...pov file could easily be parsed into)

You said your POV file was itself generated: I would recommend to use the
data that was used to generate it instead of re-parsing it.


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