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Nicolas Alvarez wrote:
> 40 megapixel? Hmm how much RAM is it eating? Last time I tried an image
> around that big, POV-Ray crashed.
I have no idea. I haven't looked. I wouldn't expect it to be exceptional...
Assuming the image were exactly 40,000,000 pixels (which it isn't), I
would expect roughly 40,000,000 x 3 bytes = roughly 114 MB. You'd have
to have a fairly underpowered machine to not be able to spare 114 MB.
(Especially given the sequential access - surely most of it would just
be paged out?)
Let me put it this way: I set POV-Ray running, set the processor
affinity so it only uses one core, and then went off to play Farcry.
There was no noticable performance drop. [But then, Farcry is probably
nailing my GPU more than the CPU...]
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