POV-Ray : Newsgroups : povray.off-topic : You know you've been tracing too long when... : Re: You know you've been tracing too long when... Server Time
14 Nov 2024 16:24:27 EST (-0500)
  Re: You know you've been tracing too long when...  
From: Invisible
Date: 17 Mar 2008 07:44:52
Message: <47de67c4$1@news.povray.org>
Warp wrote:

>   They are not physically correct. They are slightly closer to correct.

Well, yeah.

>   Besides, the feature is not turned on by default. You have to turn it
> on explicitly.

But what I was saying is that I could turn it on - and thereby negate 
the advantage of an extra rendering core. [Although thinking about it, 
for such a small area light so far away from the shiny surfaces, it's 
probably not worth it...]

Is that not the POV-Ray way? As soon as you have more CPU power, you 
render more complex images and it *still* takes forever to finish? ;-)

Still, 10 years ago decoding MPEG video fast enough for realtime display 
required custom ASICs and cost a fortune. Today I have a desktop PC that 
can do it without loading one core to more than 10%. Tomorrow...?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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