Invisible <voi### [at] devnull> wrote:
> Ooo, isn't that the one where Warp implemented physically correct
> hilights from area lights?
They are not physically correct. They are slightly closer to correct.
Besides, the feature is not turned on by default. You have to turn it
on explicitly by using the 'area_illumination' keyword in the light_source
block.
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- Warp
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