scott <sco### [at] laptop com> wrote:
> Write it in OpenGL or DirectX. A modern machine should be able to draw
> 10000 spheres in real-time (ie at least 30fps), with per-pixel specular and
> diffuse lighting.
Are you sure about that?
How many triangles do you need to make a triangle mesh to look even
remotely as a sphere? Multiply that by 10000.
--
- Warp
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