> My scene is basically nothing more than a large number of spheres(of
> different
> sizes and colors) Povray works great for me for rendering an excellent
> high
> quality final output.
>
> Unfortunately there are parts in my development cycle where I need a
> faster
> render. Low quality acceptable. Are there any options people would
> recommend?
Write it in OpenGL or DirectX. A modern machine should be able to draw
10000 spheres in real-time (ie at least 30fps), with per-pixel specular and
diffuse lighting.
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