nemesis wrote:
> I don't think there's anything much faster or memory-efficient for this kind of
> problem (huge amounts of spheres) than a raytracer.
Scanline rendering could actually be *slower* if the bottleneck is in
the sheer number of objects.
Ouch.
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
In the land of the blind, the autopilot is king.
-- Kim Stanley Robinson, _Red Mars_
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