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Rahul napsal(a):
>> If you do it in OpenGL, and you want speed, you need to bother with
>> drawing only visible spheres, etc. yourself.
>
> Exactly! That's the part I wanted to avoid. So to put it better: I was
> interested if there was any command line tool that did hidden surface removal
> etc. but not with the photo-realistic precision of povray (or ray tracers in
> general)
>
> I really don't need light-sources, shades, textures etc. in my intermediate
> renders. Although I do have them in the final povray raytraced output which
> looks great!
>
>> Did you try +q2 on POV-Ray?
>
> My current command line looks something like this.
>
> "povray +Irpn.pov +W600 +H600 Antialias=true +FP -GA +Oother_file"
>
> I just add a +Q2 at the end? I tried but didn't seem to change much.
>
> -Rahul
>
>
>
turn off the antialiasing. You don't need it and it can slow things down
quite a lot in some cases.
--
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long
when..." sigs (I did).
-Johnny D
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