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> I use povray to render molecules from co-ordinate files. Unfortunately the
> specifics of my problem demand that I write my own parser (rather than use VMD
> , rasmol etc.) that parses from my coordinates to a .pov.
>
> My scene is basically nothing more than a large number of spheres(of different
> sizes and colors) Povray works great for me for rendering an excellent high
> quality final output.
>
> Unfortunately there are parts in my development cycle where I need a faster
> render. Low quality acceptable. Are there any options people would recommend?
>
> I dont even need the full ammunition of a raytracer. But something that could
> act on a similar-to-povray file would be ideal. (or something that a povray
> ...pov file could easily be parsed into)
>
> The idea is to allow users to adjust molecular positions in an editor (vi or
> emacs) and have a second window display these changes dynamically. So I need
> something fast. I know I can probably code it in OpenGL or something but I was
> just checking if there are other easier alternatives?
If you do it in OpenGL, and you want speed, you need to bother with
drawing only visible spheres, etc. yourself.
Did you try +q2 on POV-Ray?
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