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Edouard Poor napsal(a):
> Well, two blurry and one not.
>
> Trying to recreate the effect you get with plastics, glass and other
> materials where the surface is a blurry reflector straight on, but a
> crisp reflector as the object becomes very oblique.
>
> The basic technique seems to work, although this is a very simple
> demonstration with a lot that could probably be tweaked to improve the
> effect.
>
> Cheers,
> Edouard.
>
>
It should be very easy with Severi's unbiased renderer when (IF) it goes
public if custom BDRF shaders will be available.
In the meantime I'm creating my own java raytracer (just an API; POV-SDL
parser might come later).
My question is: once I create the framework (the abstract methods) is
there anyone which would like to help me create the primitives (torus,
superellipsoid...) or shaders (preferably thread-safe)?
--
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long
when..." sigs (I did).
-Johnny D
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